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Skyrim survival mode
Skyrim survival mode












skyrim survival mode skyrim survival mode

For convenience, hot soups are now created with the cold versions of the respective soups instead of individual ingredients. Fire salts have their prices halved, incentivizing you to craft hot soups. If survival mode is enabled, inns will also stock up on hot soups, as well as fire salts to craft hot soups. Coffee has no adverse effects.Ī modified version of Melon/BanjoBunny's Inncreased Food has been integrated into the mod. Taking too much alcohol will give you Malaise a while after the alcohol wears off. You may now use Skooma and Alcohol, or even coffee(!), to cope with the harsh penalties that Survival Mode brings.Ĭoffee nullifies the effects of fatigue and prevents it from incrementing for the duration of the effect.ĭrugs are useful but there are consequences from taking too much of them. To my knowledge, no other mod changes or uses this magic effect in an unconventional way do inform me if I'm wrong. In vanilla this is only used by the shrines. Shrine changes were done using by editing the CureDiseaseEffect form. In addition, you may also configure shrine costs in the MCM, make it free if you want to. Vigilants will still cure your diseases for free, that is until they get brutally slaughtered in the Dawnguard questline. This is a simple, intuitive change that makes diseases and religion a much more central part of the game. Instead, they confer a 100% disease resistance for 8 hours. This may only be relieved temporarily by feeding.Īs for werewolves, they gain a warmth rating of 50 points, have an increased natural health regen rate of 50% and increments fatigue 50% slower. (Besides the weakness to disease aspect)Ĭursed: Vampires do not have to maintain their needs in a traditional way but they are constantly chilly, sluggish and lethargic. Unliving: Vampires are not affected by hunger, cold or fatigue but they are constantly malaised. Unnatural: Vampires are not affected by hunger and have a innate warmth rating of +75. Death from cold can be toggled in the MCM. The potion debuff was moved here because its more logical as a cold debuff. This mod intends to keep with Survival Mode's vision while rebalancing and in some cases, expanding on survival mechanics to result in a more consistent and enjoyable experience.Ĭold is as deadly as before. However, I feel there are aspects where it could be balanced better. I havent really been into need mods till I switched over to SSE and gave survival mode a try. I really think Survival Mode is brilliant in its simplicity and vision - it integrates better into the game than other existing options. Lightweight scripting, no latency impact from vanilla survival mode.More compatible with modded content no changes to attack speed.Bugfixes and tweaks for complete consistency.

skyrim survival mode

Simple new gameplay mechanics that complement survival mode in an unobtrusive way.Total rework of Creation Club's Survival Mode that is seamless with vanilla.














Skyrim survival mode